Plastics recycling depends on everyday sorting practices and on how recycling services are communicated and experienced. Virtual reality (VR) can present these practices and services in situated, interactive form, yet its role in service design for plastics recycling is still emerging. This paper examines how VR tools can contribute to designing plastics recycling services through two application cases that address different stages of the recycling journey. The first case, Clean Cabin Escape, is a household scale VR escape room where players collect and sort waste items into locally relevant categories, with immediate feedback that supports practice with plastics recycling decisions. The second case is a VR simulation of a plastics recycling center that represents a real planned site and is used in service design workshops where stakeholders explore layout, signage and customer paths for plastics fractions. Across the cases, we analyse how VR supported learning, engagement and shared sensemaking, and how it interacted with other service design methods such as workshops, customer path mapping and physical artefacts. The findings show that VR can make domestic sorting tasks and complex recycling centers more concrete for both citizens and professionals, but also highlight trade offs related to hardware access, onboarding effort, visual fidelity and localisation of recycling rules. The paper concludes by outlining opportunities for integrating VR into broader service design toolsets for plastics recycling and circular economy services, and by pointing to directions for future research on long term impact and inclusive design.
翻译:塑料回收依赖于日常分类实践以及回收服务的沟通与体验方式。虚拟现实(VR)能以情境化、交互式的形式呈现这些实践与服务,但其在塑料回收服务设计中的作用仍在发展中。本文通过两个针对回收过程不同阶段的应用案例,探讨VR工具如何助力塑料回收服务的设计。第一个案例"清洁舱逃生"是一款家庭规模的VR密室逃脱游戏,玩家需收集废弃物并按本地相关分类标准进行分拣,系统提供的即时反馈有助于提升塑料回收决策的实践能力。第二个案例是塑料回收中心的VR模拟系统,该模型基于真实规划场地构建,被用于服务设计研讨会,供利益相关者探索塑料分选区域的布局、标识系统与用户路径。通过这两个案例,我们分析了VR如何支持学习过程、提升参与度并促进共识构建,以及其与研讨会、用户路径映射、实体原型等其他服务设计方法的互动关系。研究发现,VR能使家庭分类任务和复杂回收中心对公众与专业人员都更加具体可感,但同时也揭示了硬件可及性、上手成本、视觉保真度与回收规则本地化之间的权衡关系。本文最后展望了将VR整合到塑料回收及循环经济服务设计工具集中的潜在路径,并指出未来研究可关注长期影响与包容性设计等方向。