High-frequency trading (HFT) offers an excellent user case and a potential killer application of the commercially available, first generation quasi-quantum communication and computation technologies. To this end, we offer here a simple but complete game-theoretic model of HFT as the famous two player game, Prisoner's Dilemma. We explore the implementation of HFT as a game on the (quasi) quantum cloud using the Eisert, Wilkens, and Lewenstein quantum mediated communication protocol, and how this implementation can increase transaction speed and improve the lot of the players in HFT. Using cooperative game-theoretic reasoning, we also note that in the near future when the internet is properly quantum, players will be able to achieve Pareto-optimality in HFT as an instance of reinforced learning.
翻译:高频交易(HFT)是一个极好的用户案例,也是商业上可用的第一代准量子通信和计算技术的潜在杀手应用。 为此,我们在此提供一个简单而完整的HFT游戏理论模型,作为著名的双玩家游戏“囚犯困境 ” 。 我们探索使用Eisert、Wilkens和Lewenstein量子介质通信协议在(qusi)量子云上应用HFT,以及这一应用如何提高交易速度和改善HFT中玩家的命运。我们还注意到,在近期内,当互联网是适当的量时,玩家将能够实现HFT的Pareto最佳度,作为强化学习的例子。