Utopian images in XR-games are often ambiguous. How can ambiguity be consciously designed in virtual worlds? What are the design principles for game designers? Ambiguity arises from discontinuity and decontextualization, from the deliberate omission of facts, and from the skillful superimposition of contradictory codes. An ontology of interactive media explains the elusive visual poetry and image perception. The five basic elements of media are presented. The model shows the key correlations of user, content, and technology in image perception. An overview of utopian representation as a cross-media phenomenon places game design in an interdisciplinary context. Six selected computer-generated illustrations show how the above design criteria can be successfully applied to the design of virtual worlds. The ambiguous utopia of an image exists only in a brief, irretrievable moment of our own perception. But this moment is valuable for designing real visions for a better future.
翻译:XR 游戏中的乌托邦图像往往模棱两可。 在虚拟世界中如何有意识地设计模糊性? 游戏设计者的设计原则是什么? 模糊性来自不连续和非通俗化、故意忽略事实和自相矛盾的代码的巧妙叠加。 交互式媒体的本体学解释了难以捉摸的视觉诗歌和图像感知。 展示了媒体的五个基本要素。 模型显示了用户、内容和技术在图像感知中的关键关联性。 模型显示了用户、 内容和技术在图像感知中的关键关联性。 将乌托邦的表述作为跨媒体现象的概观将游戏设计置于跨学科背景中。 6个选定的计算机生成插图显示上述设计标准如何成功地应用于虚拟世界的设计。 图像的模糊乌托邦只存在于我们自己感知的短暂时刻。 但这一时刻对于设计更美好未来的真实愿景很有价值。