Rating systems play a vital role in the exponential growth of service-oriented markets. As highly rated online services usually receive substantial revenue in the markets, malicious sellers seek to boost their service evaluation by manipulating the rating system with fake ratings. One effective way to improve the service evaluation is to hire fake rating providers by bribery. The fake ratings given by the bribed buyers influence the evaluation of the service, which further impacts the decision-making of potential buyers. In this paper, we study the bribery of a rating system with multiple sellers and buyers via a game-theoretic perspective. In detail, we examine whether there exists an equilibrium state in the market in which the rating system is expected to be bribery-proof: no bribery strategy yields a strictly positive gain. We first collect real-world data for modeling the bribery problem in rating systems. On top of that, we analyze the problem of bribery in a rating system as a static game. From our analysis, we conclude that at least a Nash equilibrium can be reached in the bribery game of rating systems.
翻译:评级制度在服务导向市场的指数增长中发挥着关键作用。 由于高评级在线服务通常在市场上获得大量收入,恶意卖主寻求通过操纵评级制度,以假评级来提高服务评价。改进服务评价的一个有效途径是通过贿赂来雇用假评级提供者。受贿买主提供的虚假评级影响服务评价,从而进一步影响潜在买主的决策。在本文中,我们从游戏理论的角度研究与多个卖主和买主的评级制度的贿赂问题。我们详细研究在市场上是否存在一种均衡状态,预期评级制度将防止贿赂:没有贿赂战略产生严格的积极收益。我们首先收集真实世界数据,以评级制度内的贿赂问题为模式。此外,我们分析评级制度中的贿赂问题,将其作为静态游戏。我们的分析结论是,评级制度的贿赂游戏至少可以达到纳什均衡。