Virtual Reality (VR) has shown great potential to revolutionize the market by providing users immersive experiences with freedom of movement. Compared to traditional video streaming, VR is with ultra high-definition and dynamically changes with users' head and eye movements, which poses significant challenges for the realization of such potential. In this paper, we provide a detailed and systematic survey of enabling technologies of virtual reality and its applications in Internet of Things (IoT). We identify major challenges of virtual reality on system design, view prediction, computation, streaming, and quality of experience evaluation. We discuss each of them by extensively surveying and reviewing related papers in the recent years. We also introduce several use cases of VR for IoT. Last, issues and future research directions are also identified and discussed.
翻译:虚拟现实(VR)通过向用户提供移动自由的亲身体验,显示了使市场发生革命的巨大潜力。与传统的视频流相比,虚拟现实(VR)在用户头部和眼睛运动方面有着超高清晰度和动态变化,这对实现这种潜力提出了重大挑战。在本文件中,我们对虚拟现实的扶持技术及其在物联网中的应用进行了详细和系统的调查。我们查明了在系统设计、查看预测、计算、流化和经验交流质量方面虚拟现实的主要挑战。我们通过广泛调查和审查近年来的相关文件来讨论其中的每一个挑战。我们还介绍了“VR”用于因特网应用的一些案例。最后,我们还查明和讨论了问题和未来研究方向。