Virtual reality (VR) has seen increased use for training and instruction. Designers can enable VR users to gain insights into their own performance by visualizing telemetry data from their actions in VR. Our ability to detect patterns and trends visually suggests the use of data visualization as a tool for users to identify strategies for improved performance. Typical tasks in VR training scenarios are manipulation of 3D objects (e.g., for learning how to maintain a jet engine) and navigation (e.g., to learn the geography of a building or landscape before traveling on-site). In this paper, we present the results of the RUI VR (84 subjects) and Luddy VR studies (68 subjects), where participants were divided into experiment and control cohorts. All subjects performed a series of tasks: 44 cube-matching tasks in RUI VR and 48 navigation tasks through a virtual building in Luddy VR (all divided into two sets). All Luddy VR subjects used VR gear; RUI VR subjects were divided across three setups: 2D Desktop (with laptop and mouse), VR Tabletop (in VR, sitting at a table), and VR Standup (in VR, standing). In an intervention called "Reflective phase," the experiment cohorts were presented with data visualizations, designed with the Data Visualization Literacy Framework (DVL-FW), of the data they generated during the first set of tasks before continuing to the second part of the study. For Luddy VR, we found that experiment users had significantly faster completion times in their second trial (p = 0.014) while scoring higher in a mid-questionnaire about the virtual building (p = 0.009). For RUI VR, we found no significant differences for completion time and accuracy between the two cohorts in the VR setups; however, 2D Desktop subjects in the experiment cohort had significantly higher rotation accuracy as well as satisfaction (p(rotation) = 0.031, p(satisfaction) = 0.040).
翻译:VR 虚拟现实( VR) 在培训和教学中使用了更多的虚拟现实( VR) 。 设计者可以让 VR 用户从 VR 的动作中看到遥测数据( 84个主题) 和 Luddy VR 研究( 68个主题) 的视觉数据检测能力显示将数据可视化作为用户确定改进性能战略的工具。 VR 培训情景中的典型任务包括操纵 3D 对象( 例如, 学习如何维护喷气引擎) 和导航( 例如, 在现场旅行之前学习建筑物或景观的地理差异 。 在本文中, 我们展示RIVR VR (84个主题) 和 Luddy VR (68个主题) 的结果, 参与者被分割成实验组组。 RUI VR 和48个导航任务通过LRR RR ( 全部分为两组)。 所有 Ludy VR 主题都使用 VRR, RUI VR 的第二组满意性研究对象被分为三个设置: 2D 桌面( 膝和鼠标) VR top ( VR ),, 坐的高级服务器 和 部分, 正在运行, 在表中, 在列表中找到数据阶段中, 持续完成中,, 正在发现 数据 正在 。