We consider a variant of pursuit-evasion games where a single defender is tasked to defend a static target from a sequence of periodically arriving intruders. The intruders' objective is to breach the boundary of a circular target without being captured and the defender's objective is to capture as many intruders as possible. At the beginning of each period, a new intruder appears at a random location on the perimeter of a fixed circle surrounding the target and moves radially towards the target center to breach the target. The intruders are slower in speed compared to the defender and they have their own sensing footprint through which they can perfectly detect the defender if it is within their sensing range. Considering the speed and sensing limitations of the agents, we analyze the entire game by dividing it into partial information and full information phases. We address the defender's capturability using the notions of engagement surface and capture circle. We develop and analyze three efficient strategies for the defender and derive a lower bound on the capture fraction. Finally, we conduct a series of simulations and numerical experiments to compare and contrast the three proposed approaches.
翻译:入侵者的目标是在不被俘获的情况下突破圆形目标的边界,而防御者的目标是捕捉尽可能多的入侵者。在每个时期开始时,一个新的入侵者出现在目标周围一个固定圆圈周围的随机地点,并朝目标中心方向向反射。入侵者的速度比防御者要慢,他们拥有自己的感知足迹,如果防御者在感知范围内,他们可以通过这些足迹来完全探测防御者。考虑到代理人的速度和感知限制,我们分析整个游戏,将其分为部分信息和完整的信息阶段。我们利用接触表面和捕捉圈的概念处理防御者的可控制性。我们为防御者制定和分析三种有效的战略,并在捕捉到的碎片上得出一个较低的约束。最后,我们进行一系列模拟和数字实验,以比较和比较三种拟议办法。</s>