Existing work on personality traits in software development excludes game developers as a discrete group. Whilst games are software, game development has unique considerations, so game developers may exhibit different personality traits from other software professionals. We assessed responses from 123 game developers on an International Personality Item Pool Five Factor Model scale and demographic questionnaire using factor analysis. Programmers reported lower Extraversion than designers, artists and production team members; lower Openness than designers and production, and reported higher Neuroticism than production -- potentially linked to burnout and crunch time. Compared to published norms of software developers, game developers reported lower Openness, Conscientiousness, Extraversion and Agreeableness, but higher Neuroticism. These personality differences have many practical implications: differences in Extraversion among roles may precipitate communication breakdowns; differences in Openness may induce conflict between programmers and designers. Understanding the relationship between personality traits and roles can help recruiters steer new employees into appropriate roles, and help managers apply appropriate stress management techniques. To realise these benefits, individuals must be distinguished from roles: just because an individual occupies a role does not mean they possess personality traits associated with that role.
翻译:虽然游戏是软件,但游戏开发者具有独特的考虑,因此,游戏开发者可能表现出与其他软件专业人员不同的个性特征。我们评估了123个游戏开发者在国际个性项目集合五要素模型规模和采用要素分析的人口问卷上的答复。程序设计者、艺术家和生产团队成员报告外向偏差程度低于设计者、艺术家和生产团队成员;比设计者和生产者开放程度低,以及所报告的神经论程度高于生产 -- -- 可能与燃烧和紧凑时间相关。与已公布的软件开发者规范相比,游戏开发者报告开放性、自觉性、外向和可接受性较低,但神经论程度较高。这些个性差异具有许多实际影响:角色的外向差异可能引发通信崩溃;开放性差异可能引发程序设计者和设计者之间的冲突。了解个性特征和角色之间的关系可以帮助招聘者引导新的雇员发挥适当的作用,并帮助管理人员应用适当的压力管理技术。为了了解这些好处,个人必须区别作用:因为个人占据的角色并不意味着他们拥有与该角色相关的个性特征。