The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment. The researchers used Rapid Application Development (RAD) in developing the application. It follows phases such as requirement planning, user design, construction, and cutover. Two sets of questionnaires were developed, one for the teachers and another for the students. Then, testing and evaluation were conducted through purposive sampling to select the respondents. The application was overall rated as 3.56 which is verbally interpreted as very good. The result was based on the system evaluation using ISO 9126 in terms of functionality, usability, content, reliability, and performance. The developed application meets the objectives to provide an alternative learning tool for learning Asian Studies. The application is well commended and accepted by the end-users to provide an interactive and immersive environment for students to learn at their own pace. Further enhancement of the audio, gameplay, and graphics of the tool. Schools should take into consideration the adoption of the Asian Studies Virtual Reality is a good alternative tool for their teachers and students to teach and learn Asian Studies. The use of more 3D objects relevant to the given information to enhance the game experience may be considered. A databank for the quiz questions that will be loaded into the game should also be considered.
翻译:该研究旨在开发一个应用软件,作为学习亚洲研究的替代学习工具; 将经验教训送入虚拟现实游戏取决于学生的速度; 开发应用程序包括若干更多的功能,使用户能够从浸泡环境中获得有价值的信息; 研究人员在开发应用程序时使用了快速应用开发(RAD), 其阶段如下: 需求规划、用户设计、构建和切换等; 开发了两套问卷,一份供教师使用,另一份供学生使用; 然后,通过有目的的抽样进行测试和评价,以选择应答者; 应用程序被总体评为3.56, 口头解释为非常好; 其结果基于在功能、可用性、内容、可靠性和性能方面使用ISO 9126的系统评价; 开发应用程序符合为学习亚洲研究提供替代学习工具的目标; 应用程序得到终端用户的高度赞扬和接受,为学生按自己的速度学习提供一个互动和沉着的环境; 进一步加强该工具的音频、游戏和图形; 学校应考虑在采用亚洲研究的虚拟目的和虚拟目的方面进行系统评估; 学习亚洲研究的虚拟目标可以是提高学生的学习工具; 研究的实用性; 研究可以考虑提高亚洲研究的虚拟为学生学习工具的实用性。