Recently simulation methods have been developed for optical tactile sensors to enable the Sim2Real learning, i.e., firstly training models in simulation before deploying them on the real robot. However, some artefacts in the real objects are unpredictable, such as imperfections caused by fabrication processes, or scratches by the natural wear and tear, and thus cannot be represented in the simulation, resulting in a significant gap between the simulated and real tactile images. To address this Sim2Real gap, we propose a novel texture generation network that maps the simulated images into photorealistic tactile images that resemble a real sensor contacting a real imperfect object. Each simulated tactile image is first divided into two types of regions: areas that are in contact with the object and areas that are not. The former is applied with generated textures learned from real textures in the real tactile images, whereas the latter maintains its appearance as when the sensor is not in contact with any object. This makes sure that the artefacts are only applied to the deformed regions of the sensor. Our extensive experiments show that the proposed texture generation network can generate these realistic artefacts on the deformed regions of the sensor, while avoiding leaking the textures into areas of no contact. Quantitative experiments further reveal that when using the adapted images generated by our proposed network for a Sim2Real classification task, the drop in accuracy caused by the Sim2Real gap is reduced from 38.43% to merely 0.81%. As such, this work has the potential to accelerate the Sim2Real learning for robotic tasks requiring tactile sensing.
翻译:最近为光学触动传感器开发了模拟方法,以使Sim2Real 学习能够让Sim2Real 学习,即首先对模拟模型进行模拟,然后在真正的机器人上部署。然而,真实物体中的一些手工艺品是不可预测的,例如制造过程造成的不完善,或自然磨损造成的刮痕,因此无法在模拟中体现,造成模拟图像与真实触动图像之间的巨大差距。为了解决这个Sim2Real差距,我们建议建立一个新颖的纹理生成网络,将模拟图像映射成像真实传感器的模拟触动图象,类似于真正不完美的对象。每个模拟触动图象首先分为两类区域:与天体和自然磨损有关的不完善过程,或自然磨损的磨损,因此无法在模拟图像与任何物体不相接触时,后者保持其外观。这样可以确保这些手工艺品只用于传感器的变形区域。我们进行的广泛实验显示,在使用模拟感官网络进行这种变形变形时,在模拟感官的变形图象学中,通过模拟变色的变形区域可以产生这些变色的图象,因此使这些变变的图象网络产生真实的图象区域在变变变变变变的图象区域中, 。