Large curved displays are becoming increasingly popular due to their ability to provide users with a wider field of view and a more immersive experience compared to flat displays. Current interaction techniques for large curved displays often assume a user is positioned at the display's centre, crucially failing to accommodate general use conditions where the user may move during use. In this work, we investigated how user position impacts pointing interaction on large curved displays and evaluated cursor enhancement techniques to provide faster and more accurate performance across positions. To this effect, we conducted two user studies. First, we evaluated the effects of user position on pointing performance on a large semi-circular display (3m-tall, 3270R curvature) through a 2D Fitts' Law selection task. Our results indicate that as users move away from the display, their pointing speed significantly increases (at least by 9%), but accuracy decreases (by at least 6%). Additionally, we observed participants were slower when pointing from laterally offset positions. Secondly, we explored which pointing techniques providing motor- and visual-space enhancements best afford effective pointing performance across user positions. Across a total of six techniques tested, we found that a combination of acceleration and distance-based adjustments with cursor enlargement significantly improves target selection speed and accuracy across different user positions. Results further show techniques with visual-space enhancements (e.g., cursor enlargement) are significantly faster and more accurate than their non-visually-enhanced counterparts. Based on our results we provide design recommendations for implementing cursor enhancement techniques for large curved displays.
翻译:与平面显示器相比,大型曲面显示器能够为用户提供更宽广的视野和更沉浸的体验,因此正变得越来越普及。当前针对大型曲面显示器的交互技术通常假设用户位于显示器中心,这未能充分考虑用户在使用过程中可能移动的普遍使用场景。在本研究中,我们探讨了用户位置如何影响大型曲面显示器上的指向交互,并评估了光标增强技术在不同位置下提供更快、更准确性能的效果。为此,我们进行了两项用户研究。首先,我们通过二维费茨定律选择任务,评估了用户位置在大型半圆形显示器(高3米,曲率3270R)上对指向性能的影响。结果表明,随着用户远离显示器,其指向速度显著提升(至少提高9%),但准确性下降(至少降低6%)。此外,我们观察到参与者在横向偏移位置进行指向操作时速度较慢。其次,我们探究了哪些提供运动空间和视觉空间增强的指向技术最能支持跨用户位置的有效指向性能。在测试的六种技术中,我们发现结合加速度与基于距离调整的光标放大技术,能够显著提升不同用户位置下的目标选择速度和准确性。结果进一步表明,具有视觉空间增强(如光标放大)的技术比未增强的对应技术显著更快、更准确。基于研究结果,我们为大型曲面显示器光标增强技术的实现提供了设计建议。