In this paper, a dense Internet of Things (IoT) monitoring system is considered in which a large number of IoT devices contend for channel access so as to transmit timely status updates to the corresponding receivers using a carrier sense multiple access (CSMA) scheme. Under two packet management schemes with and without preemption in service, the closed-form expressions of the average age of information (AoI) and the average peak AoI of each device is characterized. It is shown that the scheme with preemption in service always leads to a smaller average AoI and a smaller average peak AoI, compared to the scheme without preemption in service. Then, a distributed noncooperative medium access control game is formulated in which each device optimizes its waiting rate so as to minimize its average AoI or average peak AoI under an average energy cost constraint on channel sensing and packet transmitting. To overcome the challenges of solving this game for an ultra-dense IoT, a mean-field game (MFG) approach is proposed to study the asymptotic performance of each device for the system in the large population regime. The accuracy of the MFG is analyzed, and the existence, uniqueness, and convergence of the mean-field equilibrium (MFE) are investigated. Simulation results show that the proposed MFG is accurate even for a small number of devices; and the proposed CSMA-type scheme under the MFG analysis outperforms two baseline schemes with fixed and dynamic waiting rates, with the average AoI reductions reaching up to 22% and 34%, respectively. Moreover, it is observed that the average AoI and the average peak AoI under the MFE do not necessarily decrease with the arrival rate.
翻译:本文认为,在密集的Tings互联网(IoT)监测系统中,有大量的IoT设备争夺频道接入,以便使用承运人感知多重访问(CSMA)计划向相应的接收器传送及时状态更新信息。在两种包管理办法下,在有服务且没有预设服务的情况下,对每个设备的平均信息年龄(AoI)和平均最大AoI的封闭式表达方式进行了描述。显示在服务中先发制人的系统总是导致平均AoI和较低平均峰值AoI,与没有预设服务的系统相比,从而向相应的接收器传送及时状态更新信息。随后,设计了一个分布式不合作的中型访问控制游戏,每个设备优化其平均AoI或平均最高AoI的等待率,在频道感测和传输的平均能量成本限制下,为超常待机率I、甚至中等场游戏(MFG)方法旨在研究在大型人口制度下每个设备在最低交付率和最低交付率的下降情况。