In this work, we propose an interactive system to design diverse high-quality garment images from fashion sketches and the texture information. The major challenge behind this system is to generate high-quality and detailed texture according to the user-provided texture information. Prior works mainly use the texture patch representation and try to map a small texture patch to a whole garment image, hence unable to generate high-quality details. In contrast, inspired by intrinsic image decomposition, we decompose this task into texture synthesis and shading enhancement. In particular, we propose a novel bi-colored edge texture representation to synthesize textured garment images and a shading enhancer to render shading based on the grayscale edges. The bi-colored edge representation provides simple but effective texture cues and color constraints, so that the details can be better reconstructed. Moreover, with the rendered shading, the synthesized garment image becomes more vivid.
翻译:在这项工作中,我们建议建立一个互动系统,从时装草图和纹理信息中设计出各种高质量的高品质服装图像。这个系统的主要挑战是如何根据用户提供的纹理信息生成高质量和详细的纹理。以前的工作主要使用纹理补丁,试图将一个小纹理补丁绘制成整幅服装图像,因此无法产生高质量的细节。相反,在内在图像分解的启发下,我们将这项任务分解为纹理合成和阴影强化。特别是,我们提出了一个新的双色边纹理图案,以合成纹理服装图像,以及一个阴影增强器,以根据灰色边缘进行阴影化。双色边图案提供了简单但有效的纹理提示和颜色限制,从而可以更好地重建细节。此外,由于有了阴影,合成的服装图像变得更加生动。