To understand and begin to address the challenge of air pollution in Europe we conducted participatory research, art and design activities with the residents of one of the areas most affected by smog in Poland. The participatory research events, described in detail in this article, centered around the theme of ecology and served to design an application that would allow us to conduct field research on pro-environmental behaviours at a larger scale. As a result we developed a research application, rooted in local culture and history and place attachment, which makes use of gamification techniques. The application gathers air quality data from the densest network of air pollution sensors in Europe, thereby aligning the visible signs of pollution in the app with the local sensor data. At the same time it reinforces the users' pro-environmental habits and exposes them to educational messages about air quality and the environment. The data gathered with this application will validate the efficacy of this kind of an intervention in addressing residents' smog-causing behaviours.
翻译:为了了解并开始应对欧洲空气污染的挑战,我们与波兰受烟雾影响最严重的地区之一的居民开展了参与性研究、艺术和设计活动。参与性研究活动,详细介绍于本篇文章,以生态主题为中心,并用于设计一个应用软件,使我们能够对有利于环境的行为进行更大规模的实地研究。结果,我们开发了一个研究应用软件,它植根于地方文化和历史,以及地方附加装置,它利用了美化技术。应用软件收集了欧洲空气污染传感器最密集网络的空气质量数据,从而将应用软件中的明显污染迹象与当地感官数据相协调。与此同时,它强化了用户的亲环境习惯,并使他们接触到关于空气质量和环境的教育信息。通过这一应用收集的数据将验证这种干预在解决居民的烟雾行为方面的功效。