A vital component of photo-realistic image synthesis is the simulation of indirect diffuse reflections, which still remain a quintessential hurdle that modern rendering engines struggle to overcome. Real-time applications typically pre-generate diffuse lighting information offline using radiosity to avoid performing costly computations at run-time. In this thesis we present a variant of progressive refinement radiosity that utilizes Nvidia's novel RTX technology to accelerate the process of form-factor computation without compromising on visual fidelity. Through a modern implementation built on DirectX 12 we demonstrate that offloading radiosity's visibility component to RT cores significantly improves the lightmap generation process and potentially propels it into the domain of real-time.
翻译:照片级别的图像合成的一个重要组成部分是间接漫反射的模拟,这仍然是现代渲染引擎难以克服的一个基本难题。实时应用通常会在离线状态下使用辐射度生成漫反射光照信息,以避免在运行时执行昂贵的计算。在本论文中,我们提出了一种渐进式细分辐射度的变体,利用了Nvidia的新型RTX技术来加速形状因子计算的过程,而不会对视觉保真度产生牺牲。通过基于DirectX 12的现代实现,我们展示了将辐射度的可视化成分卸载到RT核心上的做法显着改善了光照贴图生成过程,并可能将其推进到实时领域。