In this work, we propose NARRATE, a novel pipeline that enables simultaneously editing portrait lighting and perspective in a photorealistic manner. As a hybrid neural-physical face model, NARRATE leverages complementary benefits of geometry-aware generative approaches and normal-assisted physical face models. In a nutshell, NARRATE first inverts the input portrait to a coarse geometry and employs neural rendering to generate images resembling the input, as well as producing convincing pose changes. However, inversion step introduces mismatch, bringing low-quality images with less facial details. As such, we further estimate portrait normal to enhance the coarse geometry, creating a high-fidelity physical face model. In particular, we fuse the neural and physical renderings to compensate for the imperfect inversion, resulting in both realistic and view-consistent novel perspective images. In relighting stage, previous works focus on single view portrait relighting but ignoring consistency between different perspectives as well, leading unstable and inconsistent lighting effects for view changes. We extend Total Relighting to fix this problem by unifying its multi-view input normal maps with the physical face model. NARRATE conducts relighting with consistent normal maps, imposing cross-view constraints and exhibiting stable and coherent illumination effects. We experimentally demonstrate that NARRATE achieves more photorealistic, reliable results over prior works. We further bridge NARRATE with animation and style transfer tools, supporting pose change, light change, facial animation, and style transfer, either separately or in combination, all at a photographic quality. We showcase vivid free-view facial animations as well as 3D-aware relightable stylization, which help facilitate various AR/VR applications like virtual cinematography, 3D video conferencing, and post-production.
翻译:在这项工作中,我们提出NARAREATE,这是一个能够同时以光现实化的方式编辑肖像光和视角的新管道。作为一个混合神经物理面部模型,NARAREATE利用了几何自觉基因化方法和正常辅助的物理面部模型的互补效益。在粗眼中,NARAREATE首先将输入的肖像倒转为粗眼,并使用神经造影来生成与输入相似的图像,并产生令人信服的构成变化。然而,反向步骤引入不匹配,带来低质量的图像,而面部细节更少。因此,我们进一步估计画像正常一样,为了加强粗眼色的几何几何体形体形,创建了一种独立的物理面貌形形形形形体模型模型模型模型。 在感光的阶段,以前的工作重点是单面图像照照,但忽略了不同观点之间的一致性,导致所有视觉变化的不稳定和不一致的影响。我们进一步估算这一问题,通过将多视角的正常的直观、正常的直观的直径图和直径图像显示,我们用正常的直观的直径图和直观的直径直径图显示,我们用在前的直观的直观的直观的直观的直观上,用直观的直观的直观的直观的直观的直径图和直观的直观的直径的直观,在前的直观的直观的直观的直径向的直观的直径向的直径径径径径向,在前的直径图和直路路路路路路路路路路路路路路路路路图上演演演中进行着,在的变。