In the Firefighter problem, a fire breaks out at a vertex of a graph and at each subsequent time step, the firefighter chooses a vertex to protect and then the fire spreads from each burned vertex to every unprotected neighbour. The problem can be thought of as a simplified model for the spread of gossip or disease in a network. We introduce a new two-player variation called the Pyro game, in which at each step, the fire spreads from one burned vertex to all unprotected neighbours of that vertex. The fire is no longer automated and aims to maximize the number of burned vertices. We show, that unlike the Firefighter problem, one firefighter can contain a fire on the Cartesian grid in the Pyro game. We also study both the Pyro Game and the Firefighter Problem on the infinite strong grid and the complexity of the Pyro game.
翻译:在消防员的问题中,消防员在一张图表的一个顶端起火,在随后的每个步骤中,消防员选择一个顶端来加以保护,然后火势从每个被烧毁的顶端扩散到每一个没有保护的邻居。问题可以被视为在网络中传播八卦或疾病的简化模式。我们引入了一个新的双人变式,称为Pyro游戏,在每一步中,火情从一个被烧毁的顶端扩散到该顶端的所有无保护的邻居。火情不再自动化,目的是尽量增加被烧毁的顶端的数量。我们显示,与消防员的问题不同,一名消防员可以在Pyro游戏中的Cartesian电网中包含火灾。我们还研究了Pyro游戏和Firefighter 问题,这是无限强大的电网和Pyro游戏的复杂性。