Research has shown that digital game players often feel engagement and rapport with a game hero or character when they can channel their own ambitions and goals through the hero's journey in the game world; in essence, they feel a sense of accomplishment and fulfilment whenever they put the game mechanics to use to help the hero reach a positive ending to the game quests. In the case of cooperative gameplay, rapport also has to do with their perception of their peers' skills, gameplay style and behaviour within the game. In this paper, we describe an experiment to identify whether matching players with different personalities, as characterized by the OCEAN or Big-5 personality model, can influence their player experience with a custom-made, cooperative game.
翻译:研究表明,当数字游戏玩家能够通过英雄在游戏世界中的旅程引导自己的雄心和目标时,他们往往感到与游戏英雄或性格的接触和和谐;实质上,当他们利用游戏机械来帮助英雄实现游戏追求的积极结局时,他们就感到一种成就和成就感。在合作游戏中,关系也与他们对同龄人的技能、游戏风格和游戏行为的看法有关。在本文中,我们描述一个实验,以确定玩家与以OCEAN或BIG-5个性模型为特征的不同个性相匹配是否能够影响其玩家以特制、合作游戏为特点的经历。