Archaeology can be broadly defined as the study and interpretation of the past through material remains. Videogame worlds, though immaterial in nature, can also afford opportunities to study the people who existed within them based on what they leave behind. In this paper we present the first formal archaeological survey of a predominantly single-player game, by examining the player-generated content that is asynchronously distributed to players in the videogame Elden Ring.
翻译:考古学可以广义地定义为通过材料残存对过去进行研究和解释。 视频游戏世界虽然性质上无关紧要,但也可以提供机会根据他们留下的东西来研究他们内部存在的人。 在本文中,我们展示了对以单人为主的玩家游戏的首次正式考古调查,通过审查播放器产生的内容,这些内容不时地分发给视频游戏Elden Ring的玩家。