Several technological and scientific advances have been achieved recently in the fields of immersive systems, which are offering new possibilities to applications and services in different communication domains, such as entertainment, virtual conferencing, working meetings, social relations, healthcare, and industry. Users of these immersive technologies can explore and experience the stimuli in a more interactive and personalized way than previous technologies. Thus, considering the new technological challenges related to these systems and the new perceptual dimensions and interaction behaviors involved, a deep understanding of the users' Quality of Experience is required to satisfy their demands and expectations. In this sense, it is essential to foster the research on evaluating the QoE of immersive communication systems, since this will provide useful outcomes to optimize them and to identify the factors that can deteriorate the user experience. With this aim, subjective tests are usually performed following standard methodologies, which are designed for specific technologies and services. Although numerous user studies have been already published, there are no recommendations or standards that define common testing methodologies to be applied to evaluate immersive communication systems, such as those developed for images and video. Therefore, a revision of the QoE evaluation methods designed for previous technologies is required to develop robust and reliable methodologies for immersive communication systems. Thus, the objective of this paper is to provide an overview of existing immersive communication systems and related user studies, which can help on the definition of basic guidelines and testing methodologies to be used when performing user tests of immersive communication systems, such as 360-degree video-based telepresence, avatar-based social VR, cooperative AR, etc.
翻译:最近,在沉浸式系统领域取得了一些技术和科学进步,这些进步为不同通信领域的应用和服务提供了新的可能性,如娱乐、虚拟会议、工作会议、社会关系、医疗保健和工业等,这些沉浸式技术的用户可以比以往技术更互动和个性化的方式探索和体验刺激性因素,因此,考虑到与这些系统有关的新技术挑战以及新的观念层面和互动行为,需要深入了解用户的经验质量,以满足他们的需求和期望。从这个意义上讲,必须促进关于评估沉浸式通信系统的直径QoE的研究,因为这将为优化这些应用系统提供有益的结果,并查明可能使用户经历恶化的因素。为此,通常按照标准方法进行主观测试,这些方法是为特定技术和服务设计的。尽管已经公布了许多用户研究,但没有根据任何建议或标准来确定用于评估沉浸式通信系统的通用测试方法,例如为图像和视频开发的测试方法,因此,必须促进关于沉沉浸式通信系统的直径性质量评估研究,因此,对用户的基本概览进行精确的审视方法是用来进行以前的测试的。