Location-based games (LBG) impose virtual spaces on top of physical locations. Studies have explored LBG from various perspectives. However, a comprehensive study of who these players are, their traits, their gratifications, and the links between them is conspicuously absent from the literature. In this paper, we aim to address this lacuna through a series of surveys with 2390 active LBG players utilizing Tondello's Player Traits Model and Scale of Game playing Preferences, and Hamari's scale of LBG gratifications. Our findings (1) illustrate an association between player satisfaction and social aspects of the studied games, (2) explicate how the core-loops of the studied games impact the expressed gratifications and the affine traits of players, and (3) indicate a strong distinction between hardcore and casual players based on both traits and gratifications. Overall our findings shed light into the players of LBG, their traits, and gratifications they derive from playing LBGs.
翻译:基于位置的游戏(LBG)将虚拟空间放在物理位置之上。研究从不同角度探讨了LBG。然而,综合研究这些玩家是谁、他们的特性、他们的喜好以及他们之间的联系在文献中明显缺乏。在本文中,我们的目标是通过一系列调查来解决这一空白。 调查涉及2390个活跃的LBG玩家,他们利用了Tondello的玩家托里斯模式和游戏偏好规模,以及Hamari的LBG成就规模。我们的调查结果(1) 说明了玩家满意度与所研究的游戏的社会方面之间的关联,(2) 解释所研究的游戏的核心问题如何影响表现的喜悦和玩家的亲近特征,(3) 表明基于特征和成就的硬体玩家和偶然玩家之间的强烈区别。我们的总体调查结果揭示了LBG的玩家、他们的特性和他们从玩LBG中得到的喜悦。