Metaverse is an emerging virtual universe where humans can have real-time interactions and solid social links like in the physical world, and it opens up a new era of Internet and interactions. In Metaverse, an immersive and photorealistic environment promotes social activities, including education, meetings, and shopping of digital avatars based on critical technologies, including 3D rendering, extended reality, digital twins, artificial intelligence, and Blockchain. However, the limitations of computation, storage, and energy resources restrict the development of Metaverse, and a series of system issues (e.g., latency, security, and battery-life) continue to arise. As a result, how to find corresponding measurements to mitigate unsatisfactory influences becomes the focus. Mobile edge computing (MEC) as a distributed computing paradigm offloads computation-intensive tasks to the edge of the network. It brings the resources as close as possible to the end devices, addressing the shortcomings mentioned above. In this paper, we propose a comprehensive survey of the MEC-based Metaverse. Particular emphasis is given to the technologies convergence, architectures, and application scenarios, e.g., BoundlessXR and CloudXR. Significantly, we introduce the potential future directions for developing Metaverse systems.
翻译:元体是一个新兴的虚拟宇宙,人类可以像在物质世界中那样拥有实时互动和坚实的社会联系,它打开了一个互联网和互动的新时代。在代谢中,一个沉浸和光现实的环境促进社会活动,包括教育、会议和购物基于关键技术的数码蒸发机,包括3D转化、扩展现实、数字双胞胎、人工智能和阻隔链。然而,计算、储存和能源资源的局限性限制了Meteve的发展,并且一系列系统问题(如潜伏、安全和电池-生命)继续出现。结果,如何找到相应的测量来减轻不满意影响成为焦点。移动边缘计算作为分布式模型将计算密集型任务从计算任务上卸到网络边缘。它尽可能将资源与终端装置相近,解决上述缺陷。我们建议对基于MEC的元体进行全面调查。我们特别强调技术趋同、建筑和电池-寿命问题(例如,BoundlessX)和应用情景,例如,MetroxR和CloadX。我们引入了未来系统。