The emerging and existing light field displays are highly capable of realistic presentation of 3D scenes on auto-stereoscopic glasses-free platforms. The light field size is a major drawback while utilising 3D displays and streaming purposes. When a light field is of high dynamic range, the size increases drastically. In this paper, we propose a novel compression algorithm for a high dynamic range light field which yields a perceptually lossless compression. The algorithm exploits the inter and intra view correlations of the HDR light field by interpreting it to be a four-dimension volume. The HDR light field compression is based on a novel 4DDCT-UCS (4D-DCT Uniform Colour Space) algorithm. Additional encoding of 4DDCT-UCS acquired images by HEVC eliminates intra-frame, inter-frame and intrinsic redundancies in HDR light field data. Comparison with state-of-the-art coders like JPEG-XL and HDR video coding algorithm exhibits superior compression performance of the proposed scheme for real-world light fields.
翻译:新建的和现有的光场显示非常能够现实地展示自动定型无眼镜平台上的3D场景。 光场大小是一个主要缺点, 使用3D显示和流体显示和流体显示。 当光场具有高动态范围时, 尺寸会急剧增加。 在本文中, 我们提议为高动态范围光场采用新的压缩算法, 产生一个无损的感知压缩。 算法利用了《人类发展报告》光场的内和内视关系, 将它解释为四维体积。 《人类发展报告》光场压缩基于新的4DDCT- UCS(4D- DCT 统一彩色空间)算法。 由HEVC获得的4DDCT-UCS额外编码消除了《人类发展报告》光场数据中的内部、 机体间和内在冗余。 与JPEG- XL 和《人类发展报告》视频编程算算算算算法相比, 显示了现实世界光场拟议方案优异的压缩性表现。