This paper studies the problem of distributed beam scheduling for 5G millimeter-Wave (mm-Wave) cellular networks where base stations (BSs) belonging to different operators share the same spectrum without centralized coordination among them. Our goal is to design efficient distributed scheduling algorithms to maximize the network utility, which is a function of the achieved throughput by the user equipment (UEs), subject to the average and instantaneous power consumption constraints of the BSs. We propose a Media Access Control (MAC) and a power allocation/adaptation mechanism utilizing the Lyapunov stochastic optimization framework and non-cooperative games. In particular, we first decompose the original utility maximization problem into two sub-optimization problems for each time frame, which are a convex optimization problem and a non-convex optimization problem, respectively. By formulating the distributed scheduling problem as a non-cooperative game where each BS is a player attempting to optimize its own utility, we provide a distributed solution to the non-convex sub-optimization problem via finding the Nash Equilibrium (NE) of the game whose weights are determined optimally by the Lyapunov optimization framework. Finally, we conduct simulation under various network settings to show the effectiveness of the proposed game-based beam scheduling algorithm in comparison to that of several reference schemes.
翻译:本文研究5G毫米瓦夫(mm-Wave)移动电话网络的分布光束调度问题,属于不同操作者的基础站(BS)在不进行中央协调的情况下共享同一频谱。我们的目标是设计高效分布式调度算法,以最大限度地发挥网络效用,这是用户设备(Ues)达到的输送量的函数,但以BS的平均和瞬时功率消耗限制为条件。我们提议利用Lyapunov 软盘优化框架和不合作游戏,为5G毫米瓦夫(mm-Wave)细胞网络分配光束调度和电力分配/调适机制。我们首先将最初的效用最大化问题分解为每个时间框架的两个亚优化问题,这分别是一个螺旋优化问题,这是用户设备(Ues)实现的输送量的功能,这是由用户设备(Ues)在平均和瞬间电力消耗量消耗限制下产生的一个不合作性游戏。我们提议通过找到基于 Nash Equililirium(NENE) 和不合作游戏(NENE)的参考,我们首先将最初的效用最大化问题分解成一个分布式游戏的游戏,最终通过模拟网络的模拟框架,其重量在各种模拟模型中确定最佳的网络的模拟模型中,从而显示最佳的模型的模型的模拟的模拟框架确定。