The phenomenon of innovation has been shifting away from focusing on tangible to intangible modernization with its vitalizing context. This shift appears vitally in innovation developed by individual end-users in organizations and societies, including the exploration of the intangible end-user innovation existence and impact in the household sector on a national scale. Some examples of intangible end-user innovation include technique, service, and user behavior. Although, there is a variety of intangible end-user innovation discussed in the literature, limited understanding is existed for constructing an efficient and comprehensive typology, which encompasses the nature of this innovation phenomenon. This research study explores this original phenomenon for proposing a new concept that will act as an overarching descriptor of innovation types: idea, object, and behavior. This proposed concept, relating to intangible innovation, will explain the sequence within one or many connected intangible activities that provide novelty to its end-user relative to previous activities and practices. Using a design science research approach, the study comprises two goals: a) identifying opportunities and issues to measure intangible inputs to the innovation and b) proposing a framework for extending the existing innovation theories that to better capture intangible end-user innovation and its diffusion insights in their online environment across nations
翻译:创新现象从注重有形的现代化转变为注重有形的现代化和无形的现代化,并具有生命力。这种转变似乎在各组织和社会的个别最终用户所发展的创新中显得至关重要,包括探索无形的最终用户创新的存在和在全国范围内对住户部门的影响。无形最终用户创新的一些实例包括技术、服务和用户行为。虽然文献中讨论过各种无形的最终用户创新,但对于构建一个包括这一创新现象性质在内的高效和全面的类型而言,了解有限。本研究报告探索了这一原始现象,以提出一个新概念,作为创新类型:思想、目标和行为的总体描述。与无形创新有关的这一拟议概念将解释一种或多种相关无形活动的顺序,这些无形活动为最终用户提供了相对于以往活动和做法的新颖性。使用设计科学研究方法,研究包括两个目标:(a) 查明计量该创新无形投入的机会和问题;(b) 提出一个框架,以扩大现有创新理论的范围,更好地记录无形最终用户创新及其在各国在线环境中的传播洞见。