Crowdsourcing-based content moderation is a platform that hosts content moderation tasks for crowd workers to review user submissions (e.g. text, images and videos) and make decisions regarding the admissibility of the posted content, along with a gamut of other tasks such as image labeling and speech-to-text conversion. In an attempt to reduce cognitive overload at the workers and improve system efficiency, these platforms offer personalized task recommendations according to the worker's preferences. However, the current state-of-the-art recommendation systems disregard the effects on worker's mental health, especially when they are repeatedly exposed to content moderation tasks with extreme content (e.g. violent images, hate-speech). In this paper, we propose a novel, strategic recommendation system for the crowdsourcing platform that recommends jobs based on worker's mental status. Specifically, this paper models interaction between the crowdsourcing platform's recommendation system (leader) and the worker (follower) as a Bayesian Stackelberg game where the type of the follower corresponds to the worker's cognitive atrophy rate and task preferences. We discuss how rewards and costs should be designed to steer the game towards desired outcomes in terms of maximizing the platform's productivity, while simultaneously improving the working conditions of crowd workers.
翻译:以众包为基础的内容调控是一个平台,容纳了人群工人的温和任务,以审查用户提交的内容(如文本、图像和视频),并就公布的内容的可接受性作出决定,以及一系列其他任务,如图像标签和语音对文本转换等。为了减少工人的认知超载,提高系统效率,这些平台根据工人的偏好,提供了个性化的任务建议。然而,目前的最新建议系统无视对工人心理健康的影响,特别是当他们反复接触含有极端内容的内容(如暴力图像、仇恨言论)的温和任务时。在本文件中,我们为众包平台提出了一个新颖的战略性建议系统,根据工人的心理状况推荐工作。具体地说,这个纸质模型是众包平台的建议系统(领导者)和工人(追随者)之间的相互作用,作为Bayesian Stackelberg游戏,其追随者的类型与工人的认知萎缩率和任务偏好。我们讨论了如何设计奖赏和成本,同时引导游戏的游戏走向理想的生产力。