The boom of commercial social virtual reality (VR) platforms in recent years has signaled the growth and wide-spread adoption of consumer VR. Social VR platforms draw aspects from traditional 2D virtual worlds where users engage in various immersive experiences, interactive activities, and choices in avatar-based representation. However, social VR also demonstrates specific nuances that extend traditional 2D virtual worlds and other online social spaces, such as full/partial body tracked avatars, experiencing mundane everyday activities in a new way (e.g., sleeping), and an immersive means to explore new and complex identities. The growing popularity has signaled interest and investment from top technology companies who each have their own social VR platforms. Thus far, social VR has become an emerging research space, mainly focusing on design strategies, communication and interaction modalities, nuanced activities, self-presentation, harassment, privacy, and self-disclosure. These recent works suggest that many questions still remain in social VR scholarship regarding how to ethically conduct research on these sites and which research areas require additional attention. Therefore, in this paper, we provide an overview of modern Social VR, critically review current scholarship in the area, raise ethical considerations for conducting research on these sites, and highlight unexplored areas.
翻译:近年来商业社会虚拟(VR)平台的兴起标志着消费者VR(VR)平台的增长和广泛采用。社会VR平台从传统的2D虚拟世界中吸引了用户参与各种亲身体验、互动活动和选择的方位,然而,社会VR也展示了具体的细微差别,扩大了传统的2D虚拟世界和其他在线社会空间,如完整/部分的跟踪动因的机构,以新的方式(例如睡眠)经历了繁忙的日常活动,并是一种探索新的和复杂身份的隐蔽手段。日益流行表明,拥有个人社交VR平台的顶级技术公司感兴趣和投资。迄今为止,社会VR已成为一个新的研究空间,主要侧重于设计战略、沟通和互动模式、细微活动、自我介绍、骚扰、隐私和自我披露。这些近期的工作表明,社会VR奖学金奖学金奖学金中仍然有许多问题,涉及如何对这些网站进行道德研究,哪些研究领域需要更多关注。因此,在本论文中,我们为当前研究领域的伦理研究领域提供了一个重要背景审查。