In the paradigm of mobile Ad hoc networks (MANET), forwarding packets originating from other nodes requires cooperation among nodes. However, as each node may not want to waste its energy, cooperative behavior can not be guaranteed. Therefore, it is necessary to implement some mechanism to avoid selfish behavior and to promote cooperation. In this paper, we propose a simple quid pro quo based reputation system, i.e., nodes that forward gain reputation, but lose more reputation if they do not forward packets from cooperative users (determined based on reputation), and lose less reputation when they chose to not forward packets from non-cooperative users. Under this framework, we model the behavior of users as an evolutionary game and provide conditions that result in cooperative behavior by studying the evolutionary stable states of the proposed game. Numerical analysis is provided to study the resulting equilibria and to illustrate how the proposed model performs compared to traditional models.
翻译:在移动特设网络(MANET)的范例中,来自其他节点的传送包需要节点之间的合作。然而,由于每个节点可能不想浪费其能量,合作行为不能得到保证。因此,有必要实施某种机制以避免自私行为和促进合作。在本文中,我们建议一个简单的以交换价格为基础的名声系统,即提高声誉的节点,但如果它们不从合作用户(根据声誉确定)转发包,则失去更多的名声,如果它们选择不从不合作用户转发包,则失去较少的名声。在这个框架内,我们将用户的行为作为进化游戏,通过研究拟议游戏的进化稳定状态,提供导致合作行为的条件。提供了数字分析,以研究由此产生的平衡,并展示拟议模式与传统模式相比如何运行。