In the era of virtuality, the increasingly ubiquitous technology bears the challenge of excessive user dependency, also known as user addiction. Augmented reality (AR) and virtual reality (VR) have become increasingly integrated into daily life. Although discussions about the drawbacks of these technologies are abundant, their exploration for solutions is still rare. Thus, using the PRISMA methodology, this paper reviewed the literature on technology addiction and persuasive technology. After describing the key research trends, the paper summed up nine persuasive elements of user interfaces (UIs) that AR and VR developers could add to their apps to make them less addictive. Furthermore, this review paper encourages more research into a persuasive strategy for controlling user dependency in virtual-physical blended cyberspace.
翻译:在虚拟时代,日益普遍的技术承受着过度依赖用户的挑战,也称为用户成瘾。扩大的现实(AR)和虚拟现实(VR)已日益融入日常生活。虽然关于这些技术的缺点的讨论很多,但它们寻求解决办法的探索仍然很少。因此,利用PRISMA方法,本文回顾了关于技术成瘾和有说服力技术的文献。在描述关键研究趋势之后,论文总结了用户界面的9个有说服力的要素,即AR和VR开发商可以在其应用程序中增加9个说服力的要素,使它们不易上瘾。此外,这份审查文件鼓励更多地研究控制虚拟物理混合网络中用户依赖性的有说服力战略。