In health psychology, Behaviour Change Theories(BCTs) play an important role in modelling human goal achievement in adverse environments. Some of these theories use concepts that are also used in computational modelling of cognition and affect in AI. Examples include dual-process architecture and models of motivation. It is therefore important to ask whether some BCTs can be computationally implemented as cognitive agents in a way that builds on existing AI research in cognitive architecture. This paper presents work-in-progress research to apply selected behaviour change theories to simulated agents, so that an agent is acting according to the theory while attempting to complete a task in a challenging scenario. Two behaviour change theories are selected as examples (CEOS and PRIME). The research is focusing on complex agent architectures required for self-determined goal achievement in adverse circumstances where the action is difficult to maintain (e.g. healthy eating at office parties). Such simulations are useful because they can provide new insights into human behaviour change and improve conceptual precision. In addition, they can act as a rapid-prototyping environment for technology development. High-level descriptive simulations also provide an opportunity for transparency and participatory design, which is important for user ownership of the behaviour change process.
翻译:在健康心理学中,行为变化理论(BCTs)在模拟不利环境中人类目标实现情况方面起着重要作用。其中一些理论使用概念,这些概念也用于计算认知模型和影响AI中的计算模型。例子包括双重过程结构和动机模型。因此,必须问,一些BCTs是否可以以现有人工智能研究为基础,在认知结构中作为认知因素进行计算实施。本文件介绍了将某些行为变化理论应用到模拟剂的工作研究,以便代理人在试图完成具有挑战性的情况中的一项任务时,按照理论行事。两种行为变化理论被选为例子(CEOS和PREME)。研究的重点是在行动难以维持的不利情况下实现自我确定目标所需的复杂代理结构(例如,在办公室方健康饮食)。这种模拟是有用的,因为它们能够提供人类行为变化的新洞察力,提高概念精确度。此外,它们也可以作为快速促进技术发展的环境。高层次的描述性模拟也为透明度和参与性设计提供了机会,这对于用户所有权十分重要。