Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We have created various computer-mediated virtual environments including social networks, video conferencing, virtual 3D worlds (e.g., VR Chat), augmented reality applications (e.g., Pokemon Go), and Non-Fungible Token Games (e.g., Upland). Such virtual environments, albeit non-perpetual and unconnected, have bought us various degrees of digital transformation. The term `metaverse' has been coined to further facilitate the digital transformation in every aspect of our physical lives. At the core of the metaverse stands the vision of an immersive Internet as a gigantic, unified, persistent, and shared realm. While the metaverse may seem futuristic, catalysed by emerging technologies such as Extended Reality, 5G, and Artificial Intelligence, the digital `big bang' of our cyberspace is not far away. This survey paper presents the first effort to offer a comprehensive framework that examines the latest metaverse development under the dimensions of state-of-the-art technologies and metaverse ecosystems, and illustrates the possibility of the digital `big bang'. First, technologies are the enablers that drive the transition from the current Internet to the metaverse. We thus examine eight enabling technologies rigorously - Extended Reality, User Interactivity (Human-Computer Interaction), Artificial Intelligence, Blockchain, Computer Vision, IoT and Robotics, Edge and Cloud computing, and Future Mobile Networks. In terms of applications, the metaverse ecosystem allows human users to live and play within a self-sustaining, persistent, and shared realm. Therefore, we discuss six user-centric factors -- Avatar, Content Creation, Virtual Economy, Social Acceptability, Security and Privacy, and Trust and Accountability. Finally, we propose a concrete research agenda for the development of the metaverse.
翻译:自1990年代互联网普及以来,网络空间一直在不断演变。我们创建了各种计算机中介虚拟环境,包括社交网络、视频会议、虚拟3D世界(如VR Chate),强化了现实应用(如Pokemo Go)和不易变形托肯运动(如Upland),这些虚拟环境虽然不是永恒的,而且没有连接,但已经为我们带来了不同程度的数字转换。“元数据”一词是用来进一步促进我们实体生活各个方面的数字转换的。在元数据流的核心,是移动的虚拟虚拟世界(如VR Chate)、虚拟的3D世界(如VR Chate),扩大了现实应用(例如Pokemomon Go),增加了现实应用(例如Pokemon Go Go),以及“不易变形的 Tokenken Kenkey”等新兴技术的催化作用。这些虚拟环境尽管不是永恒的,但数字“大爆炸”为我们带来了数字变形变形变形变形变形变形变形。这份调查论文首次试图提供一个全面框架,用以在状态下审视当前变形变形变形的动态动态发展,,在不断变形的变形技术和变形的变形的变形生态系统技术中, 和变形生态系统的变形生态系统的变形生态系统和变形生态系统的变形系统中,我们审视的变形的变形变形变形的变形的变形的变形技术,我们的变形的变形的变形技术,我们的变形的变形的变形技术,我们的变形技术,我们的变形的变形的变形的变形技术,我们的变形技术,我们的变形的变形的变形的变形的变形的变形技术,我们的变形的变形的变形的变形的变形的变形的变形的变形技术,我们的变形技术,我们的变的变的变的变形的变形的变形的变形的变形的变形的变形的变形的变形的变形的变形的变的变形的变的变形的变形的变形的变形的变形的变形的变形的变形的变形的变形的变形的变形的变形的变形