Hackathons have emerged as dynamic platforms for fostering innovation, collaboration, and skill development in the technology sector. Structural differences across hackathon formats raise important questions about how event design can shape student learning experiences and engagement. This study examines two distinct hackathon formats: a gender-specific hackathon (GS) and a regular institutional hackathon (RI). Using a mixed-methods approach, we analyze variations in team dynamics, project themes, role assignments, and environmental settings. Our findings indicate that GS hackathon foster a collaborative and supportive atmosphere, emphasizing personal growth and community learning, with projects often centered on health and well-being. In contrast, RI hackathon tend to promote a competitive, outcome-driven environment, with projects frequently addressing entertainment and environmental sustainability. Based on these insights, we propose a hybrid hackathon model that combines the strengths of both formats to balance competition with inclusivity. This work contributes to the design of more engaging, equitable, and pedagogically effective hackathon experiences.


翻译:黑客马拉松已成为技术领域促进创新、协作与技能发展的动态平台。不同黑客马拉松形式的结构性差异引发重要问题:活动设计如何影响学生的学习体验与参与度。本研究考察两种不同的黑客马拉松形式:性别限定型黑客马拉松(GS)与常规机构型黑客马拉松(RI)。采用混合研究方法,我们分析了团队动态、项目主题、角色分配与环境设置的差异。研究发现表明,GS黑客马拉松营造了协作与支持性氛围,强调个人成长与社群学习,其项目常围绕健康与福祉展开。相比之下,RI黑客马拉松倾向于营造竞争性、结果导向的环境,项目多涉及娱乐与环境可持续性议题。基于这些发现,我们提出一种混合型黑客马拉松模型,该模型融合两种形式的优势以平衡竞争性与包容性。本研究为设计更具吸引力、公平性及教学实效的黑客马拉松体验提供了理论贡献。

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黑客(Hacker,台湾译作「骇客」)广义上指在计算机科学,编程以及设计领域有高度理解力的人。 然而,人们通常对黑客一词的理解都是取其狭义的涵义,即信息安全领域的黑客: 未经许可入侵他人系统并窃取数据信息等的可以视为 黑帽黑客,也可取侩客 cracker 的涵义。
而主要从事安全检测,系统调试,技术研究的安全从业者可称为 白帽黑客
还有一种存在称为「脚本小子」,往往冒充黑客也常被人误认为是「黑客」,其实是利用一些现有的工具或者程序达到入侵或破解等目的,然而其知识储备以及对技术的理解力却完全不符合广义黑客的标准,甚至不及狭义黑客标准。
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