With the unprecedented reliance on cloud computing as the backbone for storing today's big data, we argue in this paper that the role of the cloud should be reshaped from being a passive virtual market to become an active platform for monetizing the big data through Artificial Intelligence (AI) services. The objective is to enable the cloud to be an active platform that can help big data service providers reach a wider set of customers and cloud users (i.e., data consumers) to be exposed to a larger and richer variety of data to run their data analytic tasks. To achieve this vision, we propose a novel game theoretical model, which consists of a mix of cooperative and competitive strategies. The players of the game are the big data service providers, cloud computing platform, and cloud users. The strategies of the players are modeled using the two-sided market theory that takes into consideration the network effects among involved parties, while integrating the externalities between the cloud resources and consumer demands into the design of the game. Simulations conducted using Amazon and google clustered data show that the proposed model improves the total surplus of all the involved parties in terms of cloud resources provision and monetary profits compared to the current merchant model.
翻译:由于空前依赖云计算作为今天大数据储存的支柱,我们在本文件中认为,云的作用应该从被动虚拟市场转变为被动虚拟市场,成为通过人工智能(AI)服务将大数据货币化的积极平台。目标是使云成为活跃的平台,帮助大数据服务供应商接触到更广泛的客户和云用户(即数据消费者),同时将云资源和消费者需求之间的外部因素纳入游戏设计。为了实现这一愿景,我们提出了一个由合作和竞争性战略相结合的新颖的游戏理论模型。游戏的参与者是大数据服务供应商、云计算平台和云用户。玩家的战略是使用考虑到所涉各方网络效应的双向市场理论建模,同时将云资源和消费者需求之间的外在因素纳入游戏设计中。使用亚马逊和谷歌集群数据进行的模拟显示,拟议的模型改善了所有相关方在云资源提供和货币利润方面与当前商业模型相比的总盈余。