Human beings have been affected by disasters from the beginning of life, bringing them many sad memories. In the long struggle against disaster, people have devised a variety of methods to train relevant participants in disaster relief capabilities. However, many traditional training methods, such as disaster exercises may not provide effective training to meet the need of today. Serious games provide an innovative approach to train participants in disaster relief, and a large number of Serious Games for Disaster Relief (SGDRs) have been developed to train disaster planning and rescue capabilities. At the same time, there is no systematics phase description for disaster relief, which cannot effectively guide participants' work and training in disaster relief. Therefore, this paper proposes a comprehensive and professional disaster relief classification framework according to different relief work in each stage of the disaster. Based on this framework, we review the functions and technologies of serious games in each classification, which can offer reliable guidance for researchers to better understand and use SGDRs. In addition, we analyze the serious games in each category, point out the limitations, and provide some valuable advice for developers on game design.
翻译:人类从生命一开始就受到灾害的影响,给人们带来了许多悲伤的记忆。在长期的救灾斗争中,人们已经设计了各种培训救灾能力相关参与者的方法。然而,许多传统的培训方法,例如灾害演习,可能无法提供满足当今需要的有效培训。认真的游戏为培训救灾参与者提供了一种创新方法,并制定了许多严重的救灾运动会,以培训灾害规划和救援能力。与此同时,没有系统化的救灾描述,无法有效指导参与者在救灾方面的工作和培训。因此,本文根据灾害的每个阶段的不同救灾工作提出一个全面和专业的救灾分类框架。根据这个框架,我们审查每种分类中严重游戏的功能和技术,这些功能和技术可以为研究人员更好地了解和使用救灾战略提供可靠的指导。此外,我们分析每一类的严重游戏,指出其局限性,并为开发者提供游戏设计方面的宝贵建议。