In this paper we model a game such that all strategies are non-revealing, with imperfect recall and incomplete information. We also introduce a modified sliding-block code as a linear transformation which generates common knowledge of how informed a player is. Ultimately, we see that between two players in a zero-knowledge game where both players are informed, the utility of trust is established in the mixed strategy Nash equilibrium. A zero-knowledge game is one of trust and soundness, placing utility in being informed. For any player who may be uninformed, such players reveal they are uninformed.
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